i love that you have built an interiour that actually connects, instead of sections that only pretend to fit onto eachother. so biiig plus there!
for maximum playability, the perfect camera position would be to look just through the upper right of her shoulder. your position is already near that sweet spot.
sometimes the camera cannot be further out and is pushed into her. maybe make it detect when that happens and make her invisible so aiming the weapon is still possible.
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Very good concept and execution. Hope to see more soon
i love that you have built an interiour that actually connects, instead of sections that only pretend to fit onto eachother. so biiig plus there!
for maximum playability, the perfect camera position would be to look just through the upper right of her shoulder. your position is already near that sweet spot.
sometimes the camera cannot be further out and is pushed into her. maybe make it detect when that happens and make her invisible so aiming the weapon is still possible.