Hey, I really love this game so far. I've completed v.0.3.1 and had one note from a design point of view. The room where you wake after being knocked out by the two men I think had a lvl 3 lock, but nothing beyond the door. To avoid a lot of back-tracking, the door should just be sealed unless there's a reason to go back.
And the final door that prompts the "End of current content" message had no access panel, leading me to ignore it as I believed it was sealed and wander around looking for where I was supposed to go for awhile.
Hey! Thanks a lot for the feedback and kind words — really appreciate it!
Just a quick note: since the game is still in development, some areas and mechanics are still a work in progress, so situations like this can occasionally happen. That said, the Level 3 door near the brothers is actually intentional — in future updates, there will be a reason to return there.
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Hey, I really love this game so far. I've completed v.0.3.1 and had one note from a design point of view. The room where you wake after being knocked out by the two men I think had a lvl 3 lock, but nothing beyond the door. To avoid a lot of back-tracking, the door should just be sealed unless there's a reason to go back.
And the final door that prompts the "End of current content" message had no access panel, leading me to ignore it as I believed it was sealed and wander around looking for where I was supposed to go for awhile.
Hey! Thanks a lot for the feedback and kind words — really appreciate it!
Just a quick note: since the game is still in development, some areas and mechanics are still a work in progress, so situations like this can occasionally happen. That said, the Level 3 door near the brothers is actually intentional — in future updates, there will be a reason to return there.
Thanks again for the support and suggestions!